Imagine Death Stranding with procedural generation

Imagine Death Stranding with procedural generation.

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I am still disappointed there was no desert level. What the fuck Kojima, it was so fucking obvious, you even had the thirst meter and everything, you dumb jap fuck

>Desert level
>dense forest level
>amazon level
This game has so much fucking potential.

Why did America turn into Iceland?

Nanomachines.

Gimme the qrd and don't hype it up. Is this game grindy or pure story? What shit am I in for with Kojimbo as director?

Procedural generation is the biggest fucking meme in game design and honestly I recommend suicide for suggesting it you faggot OP

this, theres so fucking much you can do with this kind of game and it feels like he barely scratched the surface, and we're probably never gonna get a sequel either. fuck this.

I also want to know this.

I pirated the game but have yet to install it since I feel like the first hour is just going to be one long-ass cutscene.

>Is this game grindy or pure story?
Not grindy cause it isn't an rpg.
And the story is like 7 hours of cutscenes over a 90 hour game. 3 of those hour at the start and 3 of those hours at the end.

>plane deliveries
>space deliveries
>moon deliveries
what the fuck kojima?

The only bad thing on the whole fucking game is the lack of expanded mechanics, if there was a system of ever changing terrain and weather this would be the best game in the decade.

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>I feel like the first hour is just going to be one long-ass cutscene.
It is but this time Kojima decided instead of all cutscenes all the time to just take everything and put them all right at the beginning and then after you beat the game. You'll sit through a long ass cutscene and then it kicks you into the world for dozens of hours of pure gameplay.

Tons of potential. For a first game from the new studio working with a new engine, it shows a lot of promise. Especially for something that took just over 3 years to make.

>camping system that forces you to take a break halfway through a long delivery
>terrain manipulation instead of just paths and roads

That'd be fucking awful.

The BT's ruin the game for me. At least in the post-game.

I want to just chill, walk, and grind out deliveries to get all the stars, but I hate having to crouch around and hold my breath to avoid a shitty fight sequence.

It was a testing ground for a game concept that people even now aren't sure of. I assume there's a second game of its kind coming from that studio that expands it in every direction.

The point of the weather radar is to plan around them, outside of certain areas that always rain. But even those you can just zipline past.

I can see future open world RPGs taking a page out of Death Stranding's book but just adding everything else that Kojima didn't think to add.

why did he blue himself

Wow, it's still shit.

It would work well for Death Stranding's gameplay. Imagine making a delivery that has you walking across the entire US, in real scale.

Yeah, for additional boredom. Imagine all the boredom it could do with other scenarios. That's super boredom!

Does anybody else feel like this game was kinda rushed?

They could do something similar to what Flight Simulator did. Take GPS images from sattelite, add a bit of post apocalyptic ruptures and volcanoes, and put it into the game.

Yes, people want a feature for a game that you found boring. The world doesn't revolve around you, faggot.

the game was essentially a walking simulator in which you can throw bottles with body fluids at enemies. First half of MGSV was his last good game.

They could've add water travel in a swamp area like Half-Life 2 instead of cucking us with a boss fight to cross towards the end. Just a short section but would be cool for screenshots to see swampy Sam recreating Shrek memes.

They already have the beach, the ocean. It seems like a missed shot to prioritize mostly Mountain/Plateau trekking.

>First half of MGSV was his last good game.
I agree, but I don't know what it is about the second half of the game that felt like such a slog to get through. Especially because the first half was a blast.

You can actually manipulate terrain to a degree. Depending on how many people walk the same path as you the terrain deforms and creates new dirt roads, which evens out the terrain and removes obstacles. In the first region the windfarm is really a bitch to get to on your first time, but on the PC launch it was so easy because you didn't have to climb anymore and could just drive through.

No doubt. The story was all over the place. DOOMs never even got an acronym.

>but on the PC launch it was so easy because you didn't have to climb anymore and could just drive through.

oh does the strand stuff go across platforms? thats neat

(It wasn't the real America)

If he was green he would die

Studio created in December 2015 without even an office to work out of and just a vague idea and cg trailer. Game released November 2019.
Of course it was rushed. It's amazing it got as much as it did in there.

Thats a terrible fucking idea and instead of the well made game that Death Stranding was you would get another Star Citizen or No Mans Sky. Jesus christ you fucking people are insufferable, you have no idea how good you have with this game. If you want more of this kind of gameplay expanded maybe you should give the game some credit for doing something unique in the first place so other developers can see there is an audience for it.

>no canyon zone where you build a passage with ropes and ladders