When you were a kid, did you want to be a game developer?
When you were a kid, did you want to be a game developer?
I actually do make games but I got hit with a horrible disease at 19. I did still program for awhile until I got too sick. Now I've recruited a team to make it for me. Listening to the programmers gush about cool shit they've made kinda hurts me because I get that itch to jump in and help, but my body is so broken I can't think straight enough. Truly, this disease has taken so much away from me.
I have some really cool shit in the old bin too. I want to make it open source for people to maybe play with someday. There's a lot of cool shit that was honestly innovative and brand new at the time that we were proud of. That said, there's no point in making it open source until I've actually made a finished decent game, which is very hard right now, but it's chugging along really fast now with the new team.
Working on getting into one of those big nationally renowned hospitals, may be able to get fixed someday but I doubt it. Wish me luck you dumb fucks
In highschool I wanted to work for THQ/LucasArts/Pandemic. They all died and I lost all motivation to pursue a career in games.
yes, and I still want to.
honing my skills while still in uni at the moment
>want to be
I was making games with this when I was eleven years old, most of them about killing Barney.
Still have my big box copy with the 3.5" disks.
Yeah, I've always wanted to make games. For a few years I've messed around with game maker and done some half competent test games, fun stuff, but now college kills my time and motivation a lot of the time. Recently I've been working on a utility to let me make animations to use in my games with a specific format. This is more autistic than the time I made my own bootleg of the hunger games simulator, but it's a ton of fun.
Show some of your stuff and good luck
Kind of. But upon realizing how much better paid actual software developers are, and how gamedevs are treated like dirt, I said fuck that shit. The cherry on the top of the cake was when games went to absolute shit in mid to late 00's (cash shops (aka microtransactions), horse armor, incomplete games, always-online, casualization, online passes, etc.)
Wait, what? Is this gen 1? There were no fucking grass or water types to catch on the way to Pewter. It was all birds and bug shit.
>no grass
are you fucking stupid
No, I was never dumb enough to assume that just because I liked playing them, that I'd also like making them. The working conditions throughout the gaming industry are karma for stupidity, imo.
me playing pokemon yellow and trying to defeat brock with Pikachu
Yes.
Then I took a programming class, and that dream died real fucking quick
i did, until i took a programming class and graphic design class in high school and they were both boring as shit
I had to wait until Slam at level 20 because Quick Attack wasn't cutting it.
No, I wanted to be a bum who just meanders around the country. So dreams accomplished I guess
That's what I was thinking.
>pidgy
>ratata
>nidoran
>sparrow
>caterpie
>weedle
>pikachu
Are we missing something?
no
i didn't really know what i wanted to do but after playing with starcraft maps and that smw level editor i realized pretty quick game dev wasn't fun and i didn't really want much to do with it, though i did enjoy editing other people's levels
Does that look like fucking Brock to you?
No, I wanted to make comics as a kid. Then I wanted to make games as a teenager. I at least accomplished the latter one but I still can't draw worth a fuck.
when i was a kid sure, but even after primary school i heard the games industry was a shit place to work.
If i was to ‘ideas guy’ in the thread but I always thought a zombie game with a static amount of zombies would be cool, no respawning after they die. Like State of Decay with less jank and took place in something more akin to a building, or if that flash game Rebuild was a 3rd person shooter instead of a flash game. Just the idea of cleaning out a building of zombies room by room or securing a block of land against a city of zombies just seems cool to me.
*more akin to a city rather than a few buildings
>tan guy with spiky hair in a gym full of rocks
yeah looks like brock to me
I've wanted to make games since I was very young, of course back then I didn't know what went into it, I was just drawing dumb little characters and what not, but I'm now currently working on a game, and it's a pretty good feeling.
Yeah, in the back.
being a huge faggot isn’t a disease
Vidya is by far my main hobby and has been for my entire life, and yet never at any point have I been interested in making my own game.
Mankey, but that is neither grass nor water.
>Nidoran
Wasn't that only after Pewter?
I used to love playing wario ware diy when I was like 10, but something about programming is so obnoxious to get into.
It’s let’s go pikachu. The game timeline takes place way after red and blue, and we know in firered and leaf green they added in new Pokémon so obviously they’d do the same in LGPE
butter free with confusion does the job
Where tf do you capture a grass or water type before gym 1 in kanto? Have they added those in new games? Fucking gay (lame) desu
As a young adult I've seen that as something to aspire after.
Now I'm a backend engineer in Tokyo, so I know better how the general IT industry and specifically gaming industry actually work and I'm glad I didn't go for it.
I might make a game at some point but I don't want gamedev to be my job.
In the new games you can swap your starters at any time and the ones you don’t use level scale with the one you are using
Sure. In theory, it still sounds amazing. I even technically have a relevant skillset for it.
But I know that (1) working conditions are a goddamn nightmare and I absolutely don't have the energy for it and (2) if you make your hobby your career, you're going to need a new hobby.