Guys it's approaching completion

>Guys it's approaching completion
>Guys, you can already play it start to finish
>Guys, it's 99.0% done, for sure by the end of the year

4 years later
>Guys it's 99.4% done, for sure this year

What the FUCK happened? Why is it taking so FUCKING log for the last 1%?

Attached: OpenMW.png (800x645, 1.06M)

Other urls found in this thread:

modding-openmw.com/mods/all/
arch.b4k.co/v/search/text/morrowind rpg/
youtube.com/watch?v=VZ9u8S26tGk
twitter.com/SFWRedditGifs

what is the appeal of this over vanilla?

doens´t support the best mods... why care?

Works out of the box in linux and modern hardware.

regular mw works fine on my machine, so...

Milking donations

A lot more stable, a lot of options to customize natively, and in theory mods for it could do A LOT more and do those things a lot better and more efficiently and with less of a performance hit than mods for vanilla could. Also, you could go crazy modding it without getting 20-30fps in cities.

Vanilla Morrowind also work in modern hardware.

Congratulations, now fuck off. Not everything is cetered around you.

They had to meet demands from script extender whiners, which has obviously hampered it a bit.
Its a FOSS project, most of the features are from people who do it in their spare time because they want it in, this leads to a lot of pull in directions, but the results are there.

I wasn't aware they were receiving anything close to substantial donations. This started before the age of patreon shit.

>most of the features are from people who do it in their spare time because they want it in
I understand this, but how the fuck did they spend the same amount of time getting the game from 0% to 95% as they have in the last 5% of the game? The game has been for the most part playable from start to finish for fucking years and somehow still not done.

Reminder OpenMW now supports VR for Morrowind

>works on my machine :")
Thank you for your input

the same as regular morrowind
nostalgia nad contrarianism

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Can I get a QRD on this whole thing please?
I want to play but not have to pay :D

compare to the amount of posts morrowindfags shit this board up claiming this garbage is somehow peak rpg design

>runs better
>looks better
>bigger modding potential
>more customization
At this point it's just better vanilla.

>you get to play games 20 years after they come out
What's the deal with nerds' obsession with Linux?

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Literally the only interest I had in OpenMW was the potential for animation/combat mods and multiplayer. We got multiplayer so I'm sated for a while.

Literally no one says this. Here you in a thread you don't like about a game you don't like wasting away your life judging people for things no one said because you have absolutely nothing better to do with your time. Think about that for a minute. Maybe you should go play video games so you can pretend to have an audience there.

>>bigger modding potential
who the fuck would want to make mods for that?

it was

Eventually I'll play Morrowind...

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It can run Vanilla mods.
>who the fuck would want to make mods for that?
modding-openmw.com/mods/all/

>nobody says morrowind is a great rpg
morrowindfags have been saying this for years but now you want to backpeddle and claim that all the circlejerk threads were about discussing how bad the game is?
rest of the post is just a personal attack

Me

Also when OpenMW still had hype behind it while they were proceeding at a reasonable pace, hundreds of mods were still coming out every month. Not sure about figures now but even now people do still make mods for Morrowind.

Because people use linux and they want to play the game they like.
I can install OpenMW with one comand

see don't bother it's shit

Nice greentext. Not even going to read your post until you man up and argue against something that I actually said. You claimed everyone says Morrowind is "Peak RPG design" which is not even remotely what you're arguing against here.

>who the fuck would want to make mods for that?
Over a thousand people who already have done so.

Also, multiplayer (released) and VR (being implemented).

then go play it or fuck off smart ass. you arent shit

>The one time I want to download a mod the fucking nexus is down

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>I can do x on the command line
do you people hate using mice? Don't like UIs? I still don't understand.

>that I actually said
you haven't said anything yet.
but that's beause you were cought ahead of time

I think it's because OpenMW is mostly done and updates have to consist mostly of tweaks and bugfixes, which aren't as fun/engaging to code.
Plus, a lot of the modders will treat it as "done" and move on to other projects.

Multiplayer is still pretty WIP, but at least it's functional now. I think it was last updated in 2019.

OpenMW allows for some really ambitious mods. There's a mod that implements multiplayer for MW, TES3MP, that works solely because of OpenMW.

Cool story, bro

arch.b4k.co/v/search/text/morrowind rpg/
here, not even close to a comprehensive list
faggot

>Muh personal attacks
user, each of your claims have been thoroughly refuted over the 2 years you have been posting. Personal attacks are all that remain, since they might stand a chance of getting into your thick skull.

>open terminal
>write sudo apt install openmw
or
>go to the website
>download executable
>run executable
>go through install proces
Its faster and easier. Also this is comparision between openmw vs openmw. Installing vanila is kinda pain due to glorius bethesda engine

i'm sure if you repeat that every time you will trick some newfag into blindly following your word. but that's all you're good for.
go ahead, defend say that it's a good fucking quest design or that "oh no there's three options actually you can kill him in the middle of a crowded bar!!"

It's coming along slowly. They lost a lot of progress when they had to switch renderers, like losing shadows. Most recently they have reimplemented shadows and distant land in the new renderer, implemented dynamic LOD generation via a rudimentary object paging system, and are now working on grass. In 0.47 now the game dynamically builds LOD on the fly as you move around the map, no need to regenerate it if you change one mod like with MGE. Once they get grass working beyond supporting MGE grass mods, they'll be able to dynamically generate grass so you don't need a dozen patches for landscape editing mods. But the most exciting thing is object paging, which could potentially merge cities into one big mesh like Fallout 4 does so you don't get 20 FPS in modded Balmora

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>ctrl+f
>"Peak rpg"
>"Peak"
>0 results

Congrats. You made yourself look like a fucking idiot in front of everyone. Why are you replying to me again if you have zero arguments? No one is claiming the stupid ass shit you're pretending they are. Fuck off to another thread if you hate this game so much you massive dicksucking faggot.

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>just want to shoot the shit and discuss MW
>some autist crawls out of the woodwork to REEEE about it
Every damn time.

reminder
youtube.com/watch?v=VZ9u8S26tGk

#dumpstered

Linux user here. Windows is easier and this user is memeing.

>open terminal
>write sudo apt install open-mw
>nothing found
>write sudo apt install open-morrowind
>write sudo apt install openmorrowind
>write sudo apt install omw
>write sudo apt install omorrowind
>no results
>go online to check
>finally find out what I need to google to seem haxors instead of compiling it from an online download just like people on windows do
>write sudo apt install openmw
>downloaded and installed
>game crashes
>have to google the problem
>nothing found
>spend days with the OpenMW team to find out the problem
>binaries aren't included
>have to track down which are the problem and install them
And finally, after a week of hard detective work, I can play OpenMW on my shitty open drivers or proprietary ones because of which I'm being bullied by freedom fighters.

Windows is shit because it's inflexible spyware, not because it's harder to use.

WOW THE EXACT PHRASING WASN'T USED HOLY SHIT