When did you start noticing games like this were taking over?
When did you start noticing games like this were taking over?
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when normalfags invaded in massive numbers in 2007
When you made this thread by the 27th time
When GTAV came out and became one of the best selling video games ever made.
how do you know they are deluded and not actually having fun?
fun is fun, but being fun doesn't mean being good
How many more times are you going to make this garbage thread OP?
anything int the top ten on steam
any online game in 2020
i need to quit osrs its a giant timesuck of shit
perception is reality
Cyberpunk 2077
I think it's something like LoL
I've seen people who absolutely hate the game. They rage when losing and don't feel any joy when winning, yet they continue to play since they say it's "fun"
sounds like a problem with the gamer, not the game.
overwatch for me. it’s fucking scary how psychologically engineered this game is to produce dopamine without any sense of fun or accomplishment. even little shit like headshot hitsounds and ingame stats work like this.
when people said diablo 2 was good
Around 2010.
When games started having daily challenges.
Rather, these kind of games are what results in what op is describing. Guess it must be something about competitive games? No idea, but I can kinda see what it means.
user, normalfags have been gaming since the late 80s
> always has been
i grew up with a master system - the nesfags wern't off much better
children are capable of finding enjoyment in the most terrible/shit shit - like kicking a can down the road
you guys always miss the point of "nu-fun", and make it into "game I don't like is nu-fun"
Nu-fun is supposed to refer to systems that are designed to keep you playing the game, but aren't actually fun. Lootboxes with timed exclusive rewards, battlepasses, daily/weekly quests, grinding for cosmetics, these are all aspects of nu-fun because while they improve player retention, they're not actually fun systems.
Breath of the Wild. It's a literally 6/10 game especially for a Zelda entry but when everyone gave it 10/10 people bought it in droves.
Pokemon Sword and Shield where 90% of the substance of the game was revealed in trailers and in the full game none of that shit actually matters and is just barebones fluff to make the game seem like it has more content and care put into it than it actually does.
how do you think something is fun if you aren't having fun?
Gacha.
Thats how I felt when I played gacha. I realized it when I finally rolled my waifu but didnt feel like playing anymore once I got her. it was fgo
LoL is absolutely fun, and people rage because they are passionate about the game.
Zig Forumsincels would never know, ever american retard fell for the valve meme and missed out on league of legends, just like they missed out on teenage love.
>ARTIFICIAL FUN IS GOOD IN A GAME
If your a souless cretin you can never have fun with anything meanwhile any other person can kick a can and enjoy themselves.
I think that this definition glosses over the different types of not-fun (colloquial) that exist
>New (tm) Fun
>Nu-Fun
>Neo-Fun
>"Fun"
et cetera
Images like that are either pseudwank bait or bingiewhaoo mongs coping with the fact the whole industry isn't like Nintendo and everything isn't a wahoo bing bing game for 5 year olds and their manchild equivalents