Why does every game these days have so much combat?

Open world games over the past few years have been really disappointing, because they always seem to offer really cool and beautiful worlds, but pretty much every mission is just shoot shoot shoot. Stuff like Cyberpunk, Red Dead 2, Fallout 4. It feels like you are barely interacting with the world or experiencing it in any meaningful way and most of the game is just a shooting fest. Does anyone else have this problem?

Attached: AhHXAecGFyCtRnqbfAeTGS-1200-80.jpg (1200x675, 124.53K)

Because you would call it a walking sim if it doesn't have combat

But disco Elysium managed to be one of the best RPGs this decade despite being an indie RPG without combat lol

because thats how it is op. You need something to do in the world or its not a game.

Death Stranding had the combat take a back seat in favor of interacting with the world, and it was shitposted to death here. It also did not sell that great.

And it was chastised for being 'a visual novel'. A game on the scale of Cyberpunk, Red Dead 2 or Fallout 4 cannot have interactivity because that will not make them break even.

and yet death stranding was one of the most refreshing games in years

Hello, La Creatividad.

t. Kojima

Combat is fun, are you gay or soemthing. "barely interacting with the world in a meaningful way" LOL what is a more meaningful interaction than shooting? It's the ultimate in meaning.
And Death Stranding would have been a lot worse without the combat.

we already had minecraft

Compared to what?

Combat is cool but it would be immersive if it were the last resort an option always there if shaking hands and exchanging currency doesn't solve the problem. I don't want to play games where my character is hurting people all the time.

Maybe I'm old but I also feel this. I've just about shot at everything that can be shot at thousands of times.

There's gotta be more ways to interact with a game world than ADS. This is something that hasn't improved much in games.

Play the Yakuza games

just realized you cant even do that ingame

These days, dimwit?

least common denominator, vidya is a billion dollar industry

even elder scrolls has several quests that dont resort to combat

DS was the biggest piece of shit to come out in a long time.

you can beat cyberpunk with melee only or just using your ez mode scanner hacks. have you played it?

low attention spans

Outer Wilds had zero combat to speak of and that game was GOTY, I blame AAA trends.

and it's shit

Because Americans are school shooters and mass shooters and can't stop killing.

have you played it?

Video games havent still found a filler loop that isnt kill-loot-repeat.

You can point out to narrative or strategy games, but they still dont provide good alternatives to implement, in say, an RPG (the only exception I can think of is Disco Elysium, and their answer was going full narrative and going back to some graphic aventure gameplay mechanics).

Red Dead 2 actually has one of the most interactive worlds I've seen, you're actively discouraged from causing mayhem in it.

at least games like new vegas give you options to solve things through speech or even just paying money

This is why I enjoyed that Russian game
Pathologic

take on better quests, in this game i've talked down suicidal cars and crucified a religious fanatic

How did you get to the point where you can only think in extremes like this? ADHD? Something wrong with the water or schools or something in your area? Too much politics?

Blame yourself. You probably keep buying games that prominently feature combat systems. That's why. The biggest games are comonly the most attractive for normies. As such, they usually make compromises to appeal casual audiences or else, little Timmy on Zig Forums is making another thread telling others how boring the game is.

Because the solutions to real problems are complicated, nuanced, and difficult. There often isn't anything you can do about injustice, by yourself, except make small incremental changes. It's much easier and more satisfying, in fiction, to present people with problems that they can solve by punching something in the face, something that our animal brains can instinctively understand and feel fulfilled by, as opposed to blocking a zone law deregulation or some shit.

And walking sims are superior to combat sims.

Skyrim would have been better with less combat.

Imagine Skyrim, instead of constant mindless combat with the draugr and dragons, you had more handcrafted puzzles in dungeons and more extensive dialogue with NPCs to solve quests.

Oh wait, that requires more effort from developers and higher standards from the gamers, so we can't have that.

This question reminds me of Shenmue and its focus on mundane things. Sure it had some combat and actually competent combat mechanics but these were fairly rare cherry off the top. Most of the time you were just running around, investigating, talking and helping out your neighborhood.
But for proper games without combat we need to challenge the player in meaningful way othet than combat.
> When I was a student I worked on bideo bame don't laugh at me
My idea was to turn dialogues into a challenge and into something else than just click the right option. Game was run out of mill noir detective story. It played the dialogue for you (both what protag and what someone else says) but you could interact during that time by pushing on certain topic.
This made the tree to branch out and then you'd have to focus on the right thing again to get the exact information that you want.
Other principle of design was to establish an actual crime and give you enough of info to deducate who's the killer on your own. But project never really got that far into solidifying that idea.
We had demo of conversation and it actually worked which was cool.

Not him, but that's exactly what everyone called Death Stranding, no?

low effort high reward