C H O O S E
2020 Roguelites
Hades is overrated mediocrity and the devs made mindboggling design choices for the gods that fly in the face of mythology.
The only games I've played of those are one step from eden, and I wouldn't call it a roguelite
You're wrong lol
How could anyone pick anything but Noita?
Risk of Rain, closely followed by Hades
Noita is boring beyond the sandgame-gimmick, didn't care about the rest
If Risk of Rain had some kind of permanent character progression system, that'd be sick. But unlike Hades, it just kind of feels like there's no point to playing it repeatedly
You're wrong.
Hades has the best narrative by far and I really like the art direction.
Monster Train is a great evolution of Slay the Spire-type gameplay with great music and attention to QoL details, though I wish it had more freedom in path choosing.
Noita looks like a quality physics sandbox, but it's a bit too much of a sandbox for me with too little in the way of progression.
Risk of Rain 2 is all around great, though the early game is kind of boring.
Never heard of One Step from Eden and I haven't played Spelunky 2.
I choose all of them, fuck you.
i've only played hades out of those, but i like it alot
Monster Train.
Hades is the only one of them that tries to be a fun game, all the others are artifical difficulty, their developers couldn't make a good game so they made an RNGfest instead.
one step from eden was pretty fun, hades was too repetitive for me, spelunky was okay, don't know the rest
Ahem
I played spelunky 2 up until you have to escort a bald faggot through the tide pool and realized I was wasting my energy on a game that is 90% rehash
>it just kind of feels like there's no point to playing it repeatedly
except for unlocking characters, unlocking skills, unlocking items, seeing alternate areas, fighting alternate bosses, finding secrets and hidden areas, finding artifacts, using them for challenge runs, etc.
is numbers going up your only concern for replayability?
hades would've been fine as just a normal bastion type top down rpg, it didn't need to be a roguelike and a roguelike without rng is boring as shit
Risk of rain 2 even though the 1.0 launch was actual garbage. Noita is pretty fucking fun too at times. Hades was good but the pacing was bad and the story was honestly meh for how long they drag it out. haven't played spelunky 2 yet
Monster Train was fun, but not really THAT engaging, not a fan of the "PvP" either.
Eden is interesting but im "soiled" by MMBN and don't really like the way it is doing its own thing instead of "TURN-BASED" WITH CHIPS (not that that is a bad thing, just personal preference), going by demo here for the record.
Hades isn't too interesting with the dungeon itself, it gets tiresome after several runs, but has good build variation, but in the end it is the narrative and mood that carries it.
Yet to try the others, but they are on my list to try eventually, not calling them worse, just that i can't judge them.
you can get one right before the level you need to
hades > ror 2 > spelunky 2 > noita > eden
never played the last one
Going through the boring slog of early game for the same thing over and over again is a concern to me
still a slay the spire addict
one step from eden is my favourite out of those i guess, spelunky 2 is the most solid game there but it only really builds on the first game
to me hades is a trash roguelite, there's very little variety in runs and the grind is anathema to what i enjoy about the genre
man ror2 is such a wasted potential
you mean the one in the fish? Yeah, that sucks
>choices for the gods that fly in the face of mythology.
who cares its all fake anyway
RIP Trick Crown
>have 200 hours before launch super excited for 1.0 adding the final boss and all of those new abilities
>1.0 comes
>final boss and level are boring shit and it's way more fun to loop till death then fight mithrix
>all of the up and coming abilities are just removed
>don't fix artificer despite having months of criticism and merc poor Merc into the fucking ground for some reason
God my disapointment was unironically immesruable and my day was ruined for a bit when 1.0 came out.
Did they ever fix the optimization for RoR2? My computer is decent and the game ran like shit when I tried it early this year.
that has not a lot do with the first post, but I'll humor you:
you can finish every stage within minutes from the beginning and its even a viable tactic since difficulty scales with time
and if that's still not enough and movement speed without items is too slow for you, several characters have movement skills that allow you to traverse the map super fast
you're complaining about something that happens in every good Roguelite: getting used to a good run where you zip around and kill everything fast or even instantly with some lucky combination, only to get flung back to the beginning feeling powerless, it happens RoR2, it happens in Hades, Noita, BoI, and so on and on
can I get a quick rundown on noita