So do lifepaths completely change the face of a playthrough and add tons of replay value...

So do lifepaths completely change the face of a playthrough and add tons of replay value? Is the roleplaying aspect high?

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>So do lifepaths completely change the face of a playthrough and add tons of replay value?
no
>Is the roleplaying aspect high?
no

Will change the first 20 minutes of the game.

Nothing you will do outside of the final mission will have any impact on your ending.

No. Nothing changes roleplaying aspect because there is none. You can play the entire game with no clothes on and there is no difference.

No to both. You’re just V the whole way through, who somehow manages to be less dynamic, likable, and open-ended then the fucking mutant from a book

>So do lifepaths completely change the face of a playthrough and add tons of replay value?

They only change the intro mission and add some exclusive dialogue choices that never unlock anything other than more dialogue.

>Is the roleplaying aspect high?
Depends. Do you want to play pretend or do you want to play what the game actually has to offer? It has as much role-playing as Skyrim or Fallout 3/4/NV.

corpo has some good dialog options so go with that.

They just change the first half hour or so of the game. Namely, how did you get to meet Jackie and why did you end up being a random ganger. Maybe you get fluff dialog here and there, but never anything more meaningful than additional information about a person or a faction.

Corporate is by far the worst one, the game sends you on a mission and all you get to see from the lifestyle is Arasaka having a corporate shitshow trying to cover up dirt, then you fly on a hover car and have a phone call with your designated health and fitness guru before the game gives you a mission of corporate wet-work that never happens because you get paralyzed and the game tells you "you've lost everything but don't worry you're better off that way."

Nomad is the most varied one in terms of showcasing gameplay; it has you arriving at Night City after abandoning your gang, you stop on a little town to fix your car, get shit talked by a sheriff, and smuggle shit through customs. Nevermind that you can drive on a big fucking circle around the entrance. There's vehicular combat and honestly it's the one that feels the most natural in terms of how you get to know Jackie.

Street Kid is just dialog, dialog and dialog. You are the tough person in some latino gang in the shit part of town, and you're sent by some jewish moneylender to steal a car, but you instantly get caught by the police. Also Jackie just shows up out of nowhere too. It establishes the gang, a Cartel boss, and friends as relevant for your character but it instantly drops them when the sequence ends. You don't even live in the same part of town.

As for roleplaying? It's very tacked on. Every dialog option is just a bunch of blue "give me more information" and one or two yellows that boil down to "I'll Do It" and "We'll See" The only real choice I've had all game was getting Involved with Militech to retrieve a robot, which felt like it changed the circunstances of a firefight that was going to happen anyway.

The uninstall wizard

>It has as much role-playing as Skyrim or Fallout 3/4/NV.
Confirmed for never playing these games.

You have a different tutorial for each lifepath, and there are some unique dialogue options throughout the game. It's not a reason to do a second playthrough for, really.

>It has as much role-playing as Skyrim or Fallout 3/4/NV.
kek

>lumping FO3, NV and Skyrim together

Lmao nigga those games have vastly different amounts of roleplaying from each other

(Cont) Don't expect to go into the game and become your own person immersed in Night City. You're playing as V who is a character with an established personality, a specific outlook and clear goals. You're at the wheel and sometimes you hit the edges of the road to try and steer away into separate places, but it's a very hard rail to get out of, and the parts that give you direct agency over the story are all secondary missions and procedural events happening around you that are dressing and padding inbetween missions.

It changes nothing.
It does nothing.
We got played.
Shallow garbage game.

literally lasts 15 min long and has no lasting impact on the game save for like 2-3 conversation. RPG is barebones.

Whats even the difference between Nomad and Street Kid?

>new vegas kids thinking their game has "deep" role playing

They are both hicks but with different spawn locations.

How much character does V already have? Is it like the Sole Survivor in FO4 with a pretty clear personality and backstory?

roleplaying?

if you hate cyberpunk, you can play mad max instead with nomad, which starts in the desert

no and no

Nomad is a gypsy
Street Kid is gutter trash

nomad is mad max and street kid is generic gangster who has knowledge of existing gangs / fixers in night city

One is a desert rat and one is a street rat.

>we
Speak for yourself, I haven't bought into hype trains for years. I watched my friends get amped over Spore. I watched them get psyched about No Man's Sky. I recognize the signs of "overly ambitious, overhyped, and obviously not going to deliver"

They should have never promised life paths, street kid is obviously the canon choice and it barely matters anyway.

Chose Corpo because I wanted to do missions with Adam Smasher, turns out he is only the final boss in all the lifepaths.

Fuck the life paths, they are meaningless.

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like most parts of this game lifepaths are underdeveloped and undercooked, they are pointless and don't affect the main storyline in any way or sense

Played and beat it as streetkid. Is their ANY reason to play the game again? I did 4 endings. Ride off with Panam, space signing contract and not signing it, and letting Johnny have the body. Do choices even really matter outside of towards the ending?

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Pretty much. The game treats the introduction as some distant life you once had to excuse dialog choices having knowledge of a corporation, or some big name of Night City.

V is Jackie's partner, the brain to his brawn. V is a sassy well meaning rogue with a heart of gold and a witty tongue. Besides Jackie, V teams up with T-Bug, who works from home as the netrunner of the team. He even favors a specific ripperdoc called Viktor, who is like the team's doctor. After the prologue ends, you're given a montage of 6 months where you and Jackie have been doing jobs and moving up in the world, making money, partying, buying a shitty car and moving to a shitty flat.

The real story of the game starts when Jackie gets a contract from Dexter Deshawn, a famous fixer from Night City. Everything before that part is just establishing V, of which the least important part is the background that you choose because you always end up as that typical nice guy criminal with a chip on their shoulder and a loaded gun.

Okay, what choices can you make that actually effect the story? I was originally considering getting the game, but it looks like it needed another few months of delays.

not the same user youre replying to
but its pretty much already established
ill give you an example with my current corpo playthrough
you someyimes get some dialog choices with corpo tag and the ones where V isnt giving some background information on how corps act or handle the situation they are in hes usually denoucing his former background as bad and evil, saying its a lifestyle that sucks the life out of you and how he now values the freedom of being a merc
so if you went corpo lifepath expecting to get back into tge corpo ladder and backstab your way in and to the top you can forget it barring tge militech chic where its the only quest ive felt you had more leeway to do wildly different approaches youre out of luck

from that picture you can see she's fat. he played himself

Cope thread.

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Meredith Stout and Militech are like the only parts of the game that work alongside the player's choice through the story as opposed to curtailing your choice.

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yeah the game looks good on a decent PC. Too bad the game isn't that fun and has less depth than bugsnax.

Cope

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cool