Demoscene Thread

I'll never forget when I was in high school, I had the hottest computer in the whole school, I can't remember if I had my 386 or had upgraded to a 486 by then, but I had a Soundblaster Pro and the first kick ass Future Demo dropped. I was the only kid out there who could play that thing without stuttering or lag of any kind. It was bitchin'.

Nobody does this kind of thing any more, there's no point. The hardware is all so advanced and so far from the programmer, what'd be the point?

* i mean to say, with respect to all current demo scene people, nobody does this shit on mainstream PCs because there's no point. I've seen some wicked bad shit lately though, the sample editor / player for the C64 is especially amazing.

youtube.com/user/RevisionParty

Are there some people who "demoscene" on modern hardware? Because game consoles could definitely benefit from somebody who can optimize everything so well.


.kkrieger is legendary tier, check the source code :
github.com/farbrausch/fr_public/tree/master/werkkzeug3_kkrieger

I doubt it, with all the shaders and other shit in the pipeline these days you're not really going more bare metal than the toolkits and drivers allow. Demo scene coders took advantage of the hardware directly because it was documented and addressable, you have no clue what's going on behind your GPU's drivers and firmware. I haven't looked in years but I suspect any modern demos on the PC are being made with CPU graphics only, not even touching the GPU.

op here. In terms of consoles you are correct, the modern demos however use the gpu of course, it's all directx or opengl. There's few that still do software rendering. Most popular and regarded modern PC demos are the 64kb and smaller, since that's some cut and clear limitation, quite severe too I think. With these kinds of prods you are allowed to dynamically link with directx dlls or anything that is installed by default on a system (99% of pc demos are windoze)

The demoscene is alive, especially pc, I'm sure there's way more pc sceners today than on C64. Month ago I was at x2018, exclusively C64 party and there was more than 400 people

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Do you mean that it's entirely impossible to do or that it's impossible to do as long as we don't have the GPU instructions?

The last time I was this impressed was when I discovered modern LineRider tracks.
This is beautiful.

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If you have the spec you write a driver and then something like directx or opengl thar uses that uses that driver. You would end up with similar results to what we have now.

My group is working on a ps1 demo for revision 2019

Here's some choice picks because why not
youtube.com/watch?v=ie4u2i_5OdE
youtube.com/watch?v=sQNcIKAIBF0
youtube.com/watch?v=rNqpD3Mg9hY
youtube.com/watch?v=IQIsGgbmpww