Exam 1:---------------------------------------------1) why does 3d animation use quads and game design use tris :a. game engines cant handle quadsb. quality vs speedc. both2) what is the common perspective matrix dimensions :a. 4x4b. 3x3c. 4x13) ∬ 2x - ln(e^y) dxdy where π > x > 0 , ∞ > y > -∞ :]a. (xπ^3)/3 - (y^π)b. (yπ^3)/3 - (y^π+1) + Cc. (xπ^3) - (y^π+1) + C4) x Deg to Rad :a. x180/πb. x/1 * 180/πc. xπ/1805) purpose of 0x00 in a byte array on an x86_64/32 machine :a. sig end of array when no size iteration is used for termination of accessb. sig for pointer to array in chainc. sig for interpLang(i.e. python) to decide data type6) dy/dx [e^x] :a. e^xb. 1/ln|x|c. xe^(x-1)7) 'if i := 0 ,while i != 25, do i = i+2'when will this statement end? :a. in 5 cyclesb. in 24 cyclesc. in ∞ cycles8) orange is to __ what red is to green :a. magentab. bluec. yellow9) how is animation learnt :a. by practicing it practicallyb. via testsc. watching videos10) what is required to be a game designer :a. learning to program on an acceptable levelb. learning only what is acceptable by industry standardsc. both11) n choose k formula :a. n!/(k!*(n-k)!)b. n/(k!*(k-n)!)c. n!/(n*(k-k)!)12) Nate algorithm is 2^(1^(1^... :a. 2b. 3c. -113) 'n*( (2atan(|x/y|)/π)î*(|x|)/x)+(1-2atan(|x/y|))/π)ĵ*(|y| / y))'the folowing equation draws a vector feild of what nature :a. swirlb. curlc. radial14) what is the best way to get the direction of a dynamic curve,so as to drive an object along the tangent :a. trig-functionb. calc-functionc. manual set keys15) why choose hard surface style in modeling :a. preferenceb. its easierc. if it is the aesthetic and nature that best suits the project and workflowExam 2:---------------------------------------------16) what is a debugger :a. a program that removes bugsb. a system that is attachable to a project in order to evaluate the reason for unwanted results.c. an error handling system designed by Ramanujan for the ms-dos development17) x Rad to Deg (τ = 2π) :a. x360/τb. τx/180c. x/180τ18) a data type with a range of; { -(2^(8*2)/2) ... (2^(8*2)/2) - 1 } in memory:'01000001::01001001::01010101::01101001::01110011::01100001::01110011::01100011::01100001::01101101'how many units of this data type could possibly fit in this space :a. 0b. 5c. 219) list the remainder found in Question 18 :a. 1b. 0.5c. 020) given ABC triangle, given length of BC and θ of A, what is area of triangle :a. ([AB])/(1/((√(1-(1/(½[θC]))^2))d[θC]))b. ([BC])/tan([θA])c. (½[BC])^2/tan(½[θA])21) P ≡ NP ? :a. P ≡ NPb. P ≡ NP if P = NP, NP ∉ EXPc. P !≡ NP22) what is the common transform matrix dimensions :a. 2x2b. 4x1c. 4x423) what is a TU in a compiled language :a. Translation Unitb. Transform Utilityc. Tree Unity24) equation for a bouncing ball :a. Ztranslate((sin(t)+1)/2) ; Zscale(f(-t):={sin(t)≥0:sin(t),sin(t) Usub(u = sin(x), dx = 1/u' * du) ≡ ([f(g(x))]d/dx) dx = sin(x)^3/3 * 1/cos(x) + C26) how is lighting calculated in a game engine :a. Ray Marchingb. Ray Casingc. Normal Angle27) in achieving a female voice one must and must not :a. neitherb. must use falsetto and must not use soft palatec. must not use falsetto and must use soft palate28) in achieving a male voice one must and must not :a. bothb. use deep resonancec. use throat but not reach vocal fry register29) x = e^t, let y := ln(x) where y=f(x). what is f'(x) with respect to t :a. 1b. 0c. UNDEF30) e^iπ + ("for any polyhedron"; verts+faces-edges) = ? :a. 1b. 0c. -1
TEST
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1) all are wrong
2) a
3) wolframalpha.com
4) a
5) x86 doesn't have arrays you stupid nigger
6) wolframalpha.com
7) What language is this? The amount of cycles it takes is dependent on the code generator and the CPU.
8) apple
9) By attending a first aid course
10) not being a nigger
11) a
12) who?
13) wolframalpha.com
14) what is a dynamic curve?
15) ?
16) b
17) a
18) Memory doesn't have to be binary. A number isn't a "space".
19) 18) is nonsensical
20) no idea
21) P = NP is something that mathematicians jerk each other off. It has no practical value.
22) mxn
23) a
24) no idea
25) i don't care tbh
26) depends
27) be a faggot
28) not be a faggot
29) wolframalpha.com
30) wolframalpha.com
Your test is shit.
Here is my test for you: Count the number of UB in the Linux Kernel.
Stopped reading at three. The integral is infinite and x and y are not free variables you retard.
Exam 1:
———————————————
1) why does 3d animation use quads and game design use tris :[Answer = B]
a. game engines cant handle quads
b. quality vs speed
c. both
2) what is the common perspective matrix dimensions :[Answer = A]
a. 4x4
b. 3x3
c. 4x1
3) ∬ 2x - ln(e^y) dxdy where π > x > 0 , ∞ > y > -∞ :[Answer = B]
a. (xπ^3)/3 - (y^π)
b. (yπ^3)/3 - (y^π+1) + C
c. (xπ^3) - (y^π+1) + C
4) x Deg to Rad :[Answer = C]
a. x180/π
b. x/1 * 180/π
c. xπ/180
5) purpose of 0x00 in a byte array on an x86_64/32 machine :[Answer = A]
a. sig end of array when no size iteration is used for termination of access
b. sig for pointer to array in chain
c. sig for interpLang(i.e. python) to decide data type
6) dy/dx [e^x] :[Answer = A]
a. e^x
b. 1/ln|x|
c. xe^(x-1)
7) 'if i := 0 ,while i != 25, do i = i+2'
when will this statement end? :[Answer = C]
a. in 5 cycles
b. in 24 cycles
c. in ∞ cycles
8) orange is to __ what red is to green :[Answer = B]
a. magenta
b. blue
c. yellow
9) how is animation learnt :[Answer = A]
a. by practicing it practically
b. via tests
c. watching videos
10) what is required to be a game designer :[Answer = C]
a. learning to program on an acceptable level
b. learning only what is acceptable by industry standards
c. both
11) n choose k formula :[Answer = A]
a. n!/(k!*(n-k)!)
b. n/(k!*(k-n)!)
c. n!/(n*(k-k)!)
12) Nate algorithm is 2^(1^(1^… :[Answer = B]
a. 2
b. 3
c. -1
13) 'n*( (2atan(|x/y|)/π)î*(|x|)/x)+(1-2atan(|x/y|))/π)ĵ*(|y| / y))'
the folowing equation draws a vector feild of what nature :[Answer = C]
a. swirl
b. curl
c. radial
14) what is the best way to get the direction of a dynamic curve,
so as to drive an object along the tangent :[Answer = B]
a. trig-function
b. calc-function
c. manual set keys
15) why choose hard surface style in modeling :[Answer = C]
a. preference
b. its easier
c. if it is the aesthetic and nature that best suits the project and workflow
Exam 2:
———————————————
16) what is a debugger :[Answer = B]
a. a program that removes bugs
b. a system that is attachable to a project in order to evaluate the reason for unwanted results.
c. an error handling system designed by Ramanujan for the ms-dos development
17) x Rad to Deg (τ = 2π) :[Answer = A]
a. x360/τ
b. τx/180
c. x/180τ
18) a data type with a range of; { -(2^(8*2)/2) … (2^(8*2)/2) - 1 } in memory:
'01000001::01001001::01010101::01101001::
01110011::01100001::01110011::01100011::
01100001::01101101'
how many units of this data type could possibly fit in this space :[Answer = B]
a. 0
b. 5
c. 2
19) list the remainder found in Question 18 :[Answer = C]
a. 1
b. 0.5
c. 0
20) given ABC triangle, given length of BC and θ of A, what is area of triangle :[Answer = C]
a. ([AB])/(1/((√(1-(1/(½[θC]))^2))d[θC]))
b. ([BC])/tan([θA])
c. (½[BC])^2/tan(½[θA])
21) P ≡ NP ? :[Answer = B]
a. P ≡ NP
b. P ≡ NP if P = NP, NP ∉ EXP
c. P !≡ NP
22) what is the common transform matrix dimensions :[Answer = C]
a. 2x2
b. 4x1
c. 4x4
23) what is a TU in a compiled language :[Answer = A]
a. Translation Unit
b. Transform Utility
c. Tree Unity
24) equation for a bouncing ball :[Answer = A]
a. Ztranslate((sin(t)+1)/2) ; Zscale(f(-t):={sin(t)≥0:sin(t),sin(t)
...
I scored 30/30.
>>>/test/
do your own homework you lazy glownigger
Oh wait, it actually just doesn't converge. The possible answers are still all meaningless.
Reeee
the double integral at 3 is a typo, it wouldn't be B because its yPI^2-PIy^2/2
sorry about that.
3) is not B sorry guys
(yπ^2) - (πy^2/2) + C
Why is anyone replying to this shit thread when even the first question is absurdly retarded?
Quads are a core part of good topology, especially face topology, in game models because they deform better and are triangulated down during rendering you stupid faggot.
yes but during modeling they remain as different polygons for deformation dumb fuck
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HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
HAPAS ARE SUPERIOR TO WHITES
Heil Israel
Zig Forums gtfo pls