C vs asm

based

It amazes me that Rollercoaster Tycoon was 99% Assembly.

The runtime alone for a minimal LISP needs several dozen megabits in RAM, the Genesis only had barely a half megabit.

That's rich coming from the most unproductive group on Zig Forums (if not programmers as a whole).

He says, posting from a machine with several billion transistors that can't even do what those old machines could.

Uh have you made a ROM before? You can't use C only asm.

As I understand it, if taking only one logic core into account, and subtracting the legacy CISC encoder/decoder/microcode frontend on top of the internal RISC, Intel/AMD's underlying architecture is supposedly pretty nice.

Attached: amd_jaguar_core_floor_plan.jpg (650x348, 42.77K)

lmao as long as the linker script is set up right you can do everything in C, even interrupt vectors.
no libc, stdio, stdlib, etc.

github.com/andwn/marsdev/releases
romhacking.net/documents/277/

Compiled C was commonly used in Genesis games, e.g.:
segaretro.org/Sierra_68000_C_Compiler