based
C vs asm
It amazes me that Rollercoaster Tycoon was 99% Assembly.
The runtime alone for a minimal LISP needs several dozen megabits in RAM, the Genesis only had barely a half megabit.
That's rich coming from the most unproductive group on Zig Forums (if not programmers as a whole).
He says, posting from a machine with several billion transistors that can't even do what those old machines could.
Uh have you made a ROM before? You can't use C only asm.
As I understand it, if taking only one logic core into account, and subtracting the legacy CISC encoder/decoder/microcode frontend on top of the internal RISC, Intel/AMD's underlying architecture is supposedly pretty nice.
lmao as long as the linker script is set up right you can do everything in C, even interrupt vectors.
no libc, stdio, stdlib, etc.
Compiled C was commonly used in Genesis games, e.g.:
segaretro.org