Redpill me on open sourcing my games.
Will people mod them?
Has anyone here do it?
What's RSM opinion on open sourcing my games on github.
Can I make money from open source games that relly on a donation button?
Redpill me on open sourcing my games.
Will people mod them?
Has anyone here do it?
What's RSM opinion on open sourcing my games on github.
Can I make money from open source games that relly on a donation button?
Other urls found in this thread:
minetest.net
content.minetest.net
savannah.gnu.org
libregamewiki.org
stallman.org
gnu.org
github.com
stallman.org
gnu.org
liberapay.com
prboom.sourceforge.net
vimeo.com
twitter.com
I don't know a single good open source game
No, nobody will donate. also, if your game turns out to be good some jewish game development companies will just steal your idea and release commercial product and get rich on your idea while you will keep being poorfag
why would you release games for free in evil capitalistic jewish society? you could do that in socialism or communism, but not in a system that we have
godot makes 10k on patreon, and I'm sure there's more games who make money on patreon (mostly porn games).
Xonotic
Doom 1 and 2
Noone wants your shitty games anyway.
Barony, Quake I-III (and mods, and projects made off of those engines or forks of those engines), Doom I-III (and all related things to those like all their custom content and engine-based things like The Dark Mod), OpenMW, just to name some stuff off the top of my head.
Yes, check out minetest, it has a lot of mods.
minetest.net
content.minetest.net
Ok, now I'm a bit confused. Is it valid English? Shouldn't it be "Has anyone here done it"? I haven't because I don't have any games made by myself.
He would probably use the term "free software", instead of "open source" and he'd use Savannah savannah.gnu.org
It depends. There are people using cracked, proprietary games and they only buy games when they can't download them for gratis, but on the other hand there are people buying a game, even if they don't have to, for example I bought supertuxkart, just because I really enjoy the game. So forcing people to buy your game would probably be more effective at making money, but if you advertise your game correctly and tell everywhere that your game is a free as in freedom software and make for example special items, skins, services, dedicated servers, etc. I think you could succeed, of course if your game is good. I know myself people who spent over 400$ on skins, so it is possible. The other thing you can do is publish the source code under a free software license (better a copyleft license, co fat dicks can't steal your game and make it proprietary and you forgotten) and artwork under license requiring people to pay, but this can cause people less like your game - for example there's a game Penumbra Overture, and its source is published on github, but to obtain the artwork, you must first buy a proprietary version, because the artwork is licensed differently. Almost no one knows Penumbra Overture is free software and I didn't see any modifications based on it around. Even Penumbra Necrologue is based on nonfree Amnesia, instead of GPL'd source code.
supertuxkart, minetest, Penumbra Overture, teeworlds, hedgewars
libregamewiki.org
Tremulous was pretty good back in the day. There's no reason why there can't be a good community maintained team-based FPS, or an open source RTS like Starcraft Broodwar, but there isn't.