Okay okay I might have just made this thread to shill my latest video, but still there wasn't one in the catalog.
Discuss videogames shit and how to convert the current Bethesda hate into class consciousness.
Okay okay I might have just made this thread to shill my latest video, but still there wasn't one in the catalog.
Discuss videogames shit and how to convert the current Bethesda hate into class consciousness.
I'm not concerned with the recent bullshit from Fallout MMO's clusterfuck, but I remember reading an article critical of automation that claimed most of the changes just pushed work onto the consumers, like fast food kiosks making you put in your order instead of having someone at the counter do it, and I couldn't help but think of videogame mods, For the most part they're done for free, and in the case of bethshit games they're essential for most players to use. So the purpose of having "mod-friendly" tools and shit is so the publisher can release a shit product and make the community fix it instead of having to pay developers to make a fun experience. Think about the last time you played a vanilla game when mods were available and realize porky is fucking moddders into working for free and liking it.
Fallout 76 biggest problem is the technical debt in their engine and tools. There are still bugs from Skyrim in Fallout 76, the whole MMO format and rush job just pulled the curtain on how unbelievably broken Bethesta's production cycle is where they are demanding glitchers tell them how they glitched the game to get in the testing room.
Fallout 76's biggest problem is that it's part of the franchise that has been shit from the very beginning.
Since the very beginning?
Whenever someone complains about Bethesda, REDpill them on their corporate wing Zenimax's contractually jerking around other studios (Human Head, Arkane, Obsidian, Splash Damage, iD, etc.) to soften them up for acquisition, ruining games in the process. e.g.:
8ch.net
The string of different rights-holders (EA, Interplay, Vivendi, Bethesda, Troika, Obsidian, InXile), "new" IPs made to get around them (Wasteland, Fallout, Arcanum), stillborn projects (Meantime, Torn, Van Buren, Black Hound, FAILSAFE, Aliens), and abominations made in their wreckage (Fountain of Dreams, Lionheart, Fallout Tactics/BoS/3/4/76) are a good case study for everything wrong with the industry's typical structure.
Although I must admit that after weathering all this nonsense for decades of their careers, the longtime professional collaboration and friendship between the core group of developers (Sawyer, Avellone, Urquehart, Cain, Boyarsky) ultimately broke up not due to any of the external tribulations they had to endure, but ego-driven internal disputes. A tragedy considering what more they might have accomplished in a better arranged industry.
At least we get occasional fangames like Age of Decadence.
Fallout's biggest problem is Caesars Legion was only a playable faction for one game
Just like ur ghey mum
I still want to make free open source video games.
Can't contribute much yet but I'm on my way.