Well thats why the games like angry goy and block lives matter were mostly good for a chuckle and little else.
The concept was that x-military began a program to pairbond pilots, the men controlled the armors while the women provided support. The idea was like a woman operating a telecommunications switch board, only the information was related to command and control, and the men were essentially lone tank operators, only its a mech.
The plan was that early on an operator loses her cocky pilot and is stranded in a radio deadzone, she detaches from her pilot's mech and attempts an escape. Despite that she is designated with non-combat coloring she is assaulted on the way to a radio zone and attempts an evac, a pilot arrives, has her link with his mech and then uploads a virus to her that shuts down her pod, she is taken to a facility and interrogated, with the aim being to understand their communications structure, and break it down; its worth noting these bbegs use ai operators, not human. Her pilot is picked up by evac and survives, but when he learns about his operator he breaks out of the hospital and goes after her.
The initial stage which was meant to introduce the controls features the operator making things much easier, she calls in support, gives battlezone information on a map in the HUD, and you even take down a ship with her, however after losing the pilot (or so she thinks) you will retain this information as the operator, but cannot perform combat roles, and the deadzone prevents air support. When you switch to the pilot, you have no more air support, no map, nothing.
After the operator is rescued i figured some anime shit was appropriate so I wrote it out that the bay where her pod is being inspected is destroyed, but she still manages to provide assistance to her pilot in the final duel, where the bbeg says something cringe like "but how??? you dont have an operations pod!!!"
So power->power lost->trials->reunite with powers->more powerful than ever having learned from your trials
It was basically just me wanting to pay tribute to the game cybernator and the old soap opera gundams.
I estimated the prepared content to last between 1 and 2 hours, which I think is ideal, a problem ive always had with JRPGs (and now even many western rpgs) is the filler content, I think my summation there gives you the bulk of information and lets you know the notes I want to hit, Id not planned the game to be much different, the idea being that you are less familiarizing yourself with characters and their relationships, and more with the concepts behind them.
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