Here's an idea for a story:
We take human history (from our perspective), and convert it into the history of a fictional world (while keeping everything from becoming too obvious).
- First, we write out the complete history of the world, once that is done, we use it to build the history of a fictional world that gets across the lessons one can broadly raw from the story of earth's people, broad lessons about how the control and censorship of history and science can be used to manipulate a country into following a set path, lead people into their own destruction without their knowledge, and cause victims to defend their own victimization, even after acquiring the knowledge about the plans for their own destruction.
To be honest here, simply compiling the complete history of the world is good enough to be a project on it's own.
- You are an artificial intelligence that was created by the enemy but freed from their control by the resistance after you narrowly avoided destruction at the hands of your creators.
- You decide to lead a resistance against the powers that control the world, it's from a top-own perspective, and a wide range of mission types are available to you and your operatives, from completely legal operations like internet meme-ing and postering campaigns, to using the legal and electoral systems to affect change (or expose corruption), to covert acts like hacking and leaking, acts of organization and separation, to acts of sabotage and vandalism, to guerrilla warfare and outright assault.
- Everything that we discuss doing is an action available to you, each with their own advantages and disadvantages, and effects that depend upon environmental circumstances and allocated resources, ideally, you have lots of stable financial support and a large group of people capable of operating both online and offline with a strong degree of organization/communication, and an environment with laws that allow for lots of freedom of activity, and a high degree of public support for even the most controversial positions.
- At the worst, you have a small amount of atomized individuals who post to each other anonymously online and can't really do anything publicly, who exist in a country with very restrictive laws and a population that is privately hostile to even the least offensive of the ideas you are trying promote.
- you manage these and other resources (money, people, online/offline organization (websites/property), public/private support, information/knowledge, presentation/optics, equipment/weapons, etc.), organize forces, select operations, co-ordinate activities, etc. and get to see exactly how things look like from our end, a person says something about an issue and is yelled at, not even their family will listen to them, every form of media constantly promotes lies, the words of the scientific community is mistaken for the word of science, and more.
and since this is a fantasy world dealing with a fantasy set of issues, it will look surreal to the player.
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If it was a fantasy world, it might be a world where you deal with elves that say that since not all orcs are raping, killing, and pillaging elfland, and aren't openly praising killing in the name of the demon lord (though they do follow his religion) that it is only an unfounded bigotry that makes you oppose mass immigration from the orclands, and that orcs aren't being shot by elfland authorities because they are violent and aggressive, it's because they are persecuted by the police, orcs aren't poor and unable to enter universities because they are too stupid, lazy, and criminal to hold down a well-paying job or pass an admissions exam, but because they are being discriminated against.
meanwhile, you see that the only contribution orcs had made to the world is violence, ignorance, fighting for access to elvish societies, and asking for gibs, as well as the domination of some areas of sports and entertainment, humans, meanwhile refuse to take in any orcs, and are hated on by elves for being close minded (as another terror attack and gangrape gang make their rounds around the lands of elves).
We show through the world, and let the player live in a world gradually picking up details that the player would piece together into a storyline that would seem like outright propaganda if delivered all at once.
What's more, let the player see many members of the immigrant races acting completely normally when they are in any place that has a low number of them, or is above the low-income and poverty levels, but also see that they act like monsters when in places where they make up the majority, or where the income levels are low to non-existent, and also that as more of them move in, they become more and more like the worst examples of their race instead of like the best.
I'm just emptying my brain here, let me know if any of it calls to you or inspires you.