Mechs are Useless Explain Why

No it doesn't.

Attached: 1439982148919.jpg (165x163, 3.65K)

Big mechs are space weapons. AMBAC, yo.

We Hildolfr now?

I wanted to point out how you were wrong about how Gundam does radar jamming to allow mobile suit combat, and how wire-guided missiles do exist in Gundam but their effectiveness is limited because Minovsky particle radiation fucks up unhardened electronics as well, but I think people are pointed out how stupid you were for saying there aren't any radar guided missiles.

Attached: 1325086580350.jpg (214x214, 42.9K)

Again, it isn't the radar being jammed. In the Universal Century Gundam universe Minovsky based fusion reactions put out Minovsky particles as a byproduct. These particles are near massless and when spread out they form a lattice as opposite charged particles repulse each other. This lattice fucks up most electronics (so the launcher of this wire guided missile) and blocks not only radio (and thus radar) but also microwave, some far IR, and ends up actually interfering with some near IR and optical wavelengths. Also I'll agree with the sentiment that the mobile suits in Gundam are an interesting but ultimately flawed concept in the sense that they didn't stay as space-only weapons.

The fucking Hildolfr survived that fight purely on plot armor. Any Zaku would have fucked it up easily if it wasn't protected by it.

Honestly the Minovsky particle is a better justification why star wars is filled with WWII dogfighting than making gundams a viable option. Besides if a minocsky particle existed you're better off using WWII-like tactics than wasting resources on gaint space robots.

No? The Minvosky particle made BVR combat obsolete (until the whole Newtype thing kicked in). This meant that long range attacks via missiles, guns, etc. were not optimal so A. large warships were basically only used in close fleet vs fleet operations and B. anything smaller than a warship needed to be very manuverable and to manuver on an axis limbs were found to consume less fuel while giving better control over rotating along your axes. Combine this with the ideas of close in combat and swappable handheld weaponry and that's why the mobile suit became the mainstay of combat in UC. Also what do you mean WWII dogfighting? Space is a vacuum, you don't get WWII dogfighting.

Attached: ambac.jpg (970x640, 225.96K)

How long is long range here? And why aren't they optimal? Because in space guns a virtually limitless range.
How close is close? Even then I mean you could be using them as defacto arty here by using shells with a timed charge, by using something like like a Flag semaphore system as a means of communication. That's still better than trying attempting 16th century ship warfare.
It doesn't need to be a humanoid shape to do that. your better off having ball turret shaped ship instead where the axis rotate on a rail or gears like a lathe or a mill instead.
>swappable handheld weaponry
Why you ever need that? Locking lugs and screws would be much more sturdy system instead and cheaper to manufacture and maintain, if you needed to swap weapons. Anyway it would be quicker to swap ammo types instead.
The Minovsky just means a fog of war tactics because while there is a fog of war this does not mean it will be fought in melee distances like gundam likes to portray but rather visual contact ranges like WWII or even WWI style combat. Bombers would still be needed since you just can't use a guided missile, the bombers needs fighter escorts, how is this not similar to a WWII bombing run? Now you do have me there with vacuum thing, but star wars writers really want to use a Minvosky particle justification they could just say it cause a small atmosphere effect or some other asspull explanation to justify the maneuvers.

This tread reminds me of this.

Attached: think mech.PNG (752x864, 290.21K)