Faggots
Remaking Dragon Skin body armor
Sounds great in theory but I have the impression it never got past that. The magic liquid you speak of doesn't exist yet, does it?
I know it's a bit off topic (not Dragon Skin related) but I consider the Combine body armor from Half-Life 2 to be genius in its design. The vest looks fully textile with thick padding underneath, without any plate inserts while offering the same protection from all directions. It seems spongy, elastic and lightweight despite being thick and cumbersome.
It actually does. It's called shear-thickening fluid(STF) and it actually works the way it's supposed to. Body armor with it is still mostly prototypes but they already offer better characteristics and only needs to be finished.
science.howstuffworks.com
Also this vest would be quite heavy and very, very hot and not very mobile, at least to the levels of thick gambeson.
Ive wondered the same thing about dragon scale. The biggest drawback in tests allegedly, was it was prone to degradation in humid environments or water.
Most grunts I talked to never really cared for the side sapis as they rub if you dont have an Arno Breker V-taper and generally restrict lateral movement/withhold body heat. Some snipers and recon units get approval to go "slick" with just the front and back.
I've always thought a compromise between dragon scale w/ front and back sapii plate would be ideal.
TBH honest, if you had an entire dragon scale up armored jacket with just the front large sapi would be sufficient, the only problem is the weight distribution with one relatively heavy front sapi and no back sapi to equalize the weight. I know this from personal experience. Some type of strap or rigging system could probably solve it.
I don't know which is worse.
I have 2 solutions to this problem.
One, neodymium. Simply snap them from behind with magnets. Easy to replace and repair. Or those metal snap buttons they use on leather jackets for example. If one gets blown off, simply snap another one in it's place.
Physics 101:
- Viscosity is the measure of attractive forces between the particles that make up a fluid. Most fluids have a constant viscosity that decreases as energy is added into the system (heat etc) because it's harder for the molecules of the fluid to attract one another if they're moving very fast, spinning etc.
- Shear thickening fluids are usually not real fluids, but are suspensions of simple hard particles that don't have many long-range attraction between them, but have very powerful short-range attraction. This makes the suspension very liquid as long as the particles are properly suspended and kept well mixed and far apart from one another. An impact compresses the particles in the suspension until they come close enough to interact strongly, causing a huge change in viscosity.
- Generally speaking this is useless for body armor, unless you're trying to armor against blunt force trauma, or are willing to accept something with far less protection and far more bulk compared to aramids.
No shit, huenigger. That's why personal armor has always been a competition and balance between protection and mobility, you slimy, cocksucking chode.
How does that affect 95% of the planet? Even the hottest city in USA only gets to 120F for a couple of months. Places like NYC, Chicago, Baltimore, Philadelphia etc never get that hot. Ok so ZOGbots in the sandbox are SOL, but people are killing each other on other continents too you know…