What will anti cheating look like in the future?

There's a solution already and it's .
Just play with people you trust.

10 chinks arrested for PUBG cheating

This is how Dota 2 does it but it only gets away with it due to the nature of the control scheme, the lag on actions isn't usually a big deal since it's set up like a strategy game. Even maphax don't work because the server only updates the clients on what they can see in the fog of war.

youtu.be/jeapeI_Kp28
i can see this guy move his mouse and the screen update half a second later. he also dies in the single shitty video he did of the shitty game he's playing for $3/hr.

It's also convenient they have a client installed on 100 million computers that spies on everything they do, in game and out.

[citation needed]

Until it doesn't and you can see particles and other shit in FoW

Valve uses a combination of machine learning and encouraging community response. Their machine learning setup watches thousands of recorded CS:GO matches a day and is a bunch of massive server racks running 24/7

There's already a DRM that does that, but the VM it uses is a different architecture created specifically for the DRM. But AFAIK no AAA games are using it yet.

No. They are good but placed the focus on single player. I don't even know if Crysis 1 has a multiplayer mode.

I'm pretty sure it's really easy to get around VAC by writing your cheats in asm.

imagine how much power that wastes, when you could just have community run dedicated servers instead of this matchmaking shit.