Godot holding an open source game jam

Godot is having a game jam starting on Friday and ending sometime on Monday. They're still voting on the theme framaforms.org/theme-for-godot-jam-june-2018-1528803026 but all entries are supposed to be open source and it's probably a good excuse for some Zig Forums shitposting.
Libbie games when
itch.io/jam/godotjam062018

Attached: Oekaki.png (500x250, 4.46K)

Other urls found in this thread:

docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/gdscript_basics.html
strawpoll.me/15903027
godotengine.org/article/vote-godot-jams-theme
godotengine.org/article/godot-jam-starts-now-theme-temperature
itch.io/jam/godotjam062018/entries
twitter.com/NSFWRedditImage

1st for we're making a fagioliposting simulator

so will /tech go into the gaming industry now?

Depends. Do we have an interesting logo?

Donno..
Do we have anyone who can make it?

We're gonna need a good game idea first.

These are the themes they're voting on. I'll probably work on a solo project starring everyone's favourite LibreOffice penguin but seeing vidya shitposts from other Zig Forums anons would be nice too.

Attached: gdjam.png (960x819, 45.06K)

What does this even mean? Would everything have to be discrete with nothing continuous, like making it so you can only move by teleporting over to the next tile instead of a continuous movement? Now that I'm thinking about it, wouldn't any game work as long as you aren't using arbitrary percision floating point numbers work for this?

Make a game where you calculate a particle's momentum and position.

This would be trivial in any game engine. It's only "impossible" to measure both at the exact same instant. 1 cycle at 60hz is an infinitely enormous amount of time on the quantum scale.