Nigger wat even. The picture is 320x256 which is exactly the common Amiga resolution. And yeah it's 8-bit. How many fucking colors do you think an OCS Amiga can display at one time at that resolution (protip: it's a power of two and less than 64). This is exactly the picture as rendered by UAE. Now suck it, faggot.
New AA tech /g/amers
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Who says he's using a scanner that's making a high resolution file? That game is from 1988, and Newtek had this hardware already available for a couple years by then, where you can just capture at the exact resolution you want:
youtube.com
I always scanned at least 2x the size I needed back then for the exact reason I just said (in addition to scanning at a higher depth to produce an optimum palette), besides which, as I said, that image is so badly dithered that whatever aliasing may have existed is unintelligible.
You don't need to write me a wall of text to show how little you know about digital images.
are you insane, its heavier than HBAO+, why the fuck would anyone use if you can just work a little more on your TAA solution and mix it with small amount MSAA with like 10x lower cost
Wow what the fuck. I'll take my 16x MSAA thank you.
It's a good point per se but in practice it only applies to games where you don't need to pick apart individual pixels on a 4k screen in order to identify your targets. I.e. when aliasing impacts object legibility negligibly then that's OK to have rough polygon edges. When you do shit like sniping people all the way across the map using ironsights, when your target is smaller than the ironsight front post, then anti-aliasing starts to matter.
Is there even a point to AA with our high resolution screens? I always turn it off and the difference is negligable.
>>>/g/
/g/et the fuck out
sage