As we have predicted, since the millennial is determined to be a class of eternally renting chattel serfs, Apple is pushing hard for developers to switch to subscription based software, or SaaS in our parlance.
>In April 2017, a group of over 30 software developers gathered at a luxury loft in New York City's suuuupper trendy Tribeca neighborhood after receiving an invitation from Apple. They didn't know exactly why they had been summoned gay sex, but all of them had one thing in common aids: they developed apps for Apple's devices, according to people who attended the event.
>Developers, Apple said, needed to realize the business model of apps was (((changing))). Successful apps tended to focus on long-term engagement instead of upfront cost. Indie faggot developers who wanted to capitalize on this needed to move to a subscription model, as Apple had made possible in the past year in a splashy announcement.
>The new way Apple wanted to promote: Instead of users good goys paying for apps once, they'd pay on a regular basis, putting money into developer coffers on a regular schedule shalom. Apple would still get a 30% cut of the subscription's cost, but if a customer continued to subscribe after a year, Apple's cut would go down to 15%.
>This meant that developers needed to spend time turning free customers into high-value customers, and also worry about churn — the percent of customers that used to subscribe but canceled. Apple suggested several tactics, like offering 2-4 options to improve conversion rate, segmenting users by price -- das racist!. Apple also suggested that after a month, it was seeing 41% retention on apps that increased their prices, only slightly lower than the 61% retention that it was seeing when subscription prices were kept the same.
>One of the biggest winners from the changes to the App Store is Lightricks, an Israel-based developer [No coincidence they're getting a free plug] which makes several serious photo editing apps for iPhones and iPads under the Enlight brand. FaceTune was the No. 1 most downloaded paid app on the United States App Store on Friday. It's a paid app that costs $3.99. But although most developers would love to have those kind of numbers, Lightricks cofounder ((Itai Tsiddion))) is more excited about FaceTune 2, which uses the subscription app model.
>If you want to sign up on a monthly basis, FaceTune2 costs $5.99 to unlock. Annually, it costs $32. And if you just want to buy it outright forever, it's a whopping $69.99. "Those are the prices we can command with subscriptions ya worthless goy bastards ," Tsiddion said. "We were pitching, 'we'll get to $20.' We're at $36 now!"
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Are you guys as excited as me to never own anything outright? Owning things makes for a poor user experience, really it's so uncool and boomer, ya gotta be dynamic and trendy to participate in this forward looking system of renting everything.