Angry Goy Cover

Are not. Come back and help us chase off the cucks you fucking faggot.

I like /v/ but faggot mods deleted the thread, not taking the piss at my good fellow anons.

this reeks of cuckchannery, go shill it there

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it really doesn't though.

I heard that as well, but Ive no idea how to get to them, but yes, they would likely not need my work, as they seem to have my job covered.
Its a shame really, because I had a prototype for a mecha game, my concept was essentially about traditional gender roles, but in war, and in giant machines. So it would have been a fit.

I would only expect payment If it was taking me away from my work, of course. If later there were options to donate to the project it would be nice to have that income for equipment, but im mostly interested in putting out our message.

Its also good practice in the indie scene to do things for the love, and accept money if it occurs, ive seen teams torn apart by financial disagreements, avarice is for jews.


This brings up something good. I have two traditional gaming systems Ive developed and I need to write settings for, Who would I go to for publishing that? obviously the common publishers are all faggots, Is there a publisher whom I could rely on even If I were doxxed and outed as a neon nazi?


modding is where it starts. Back in the day (before bluehairs and homos took over) all the great developers came from modding backgrounds.

appropriate, only friends and family will take you at your word, everyone else needs a result. This is why we typically start with whats called a "design document", where you outline your plan. In the case of a mod, I would outline all the changes you aim to make, in what order, and give sketches or mockups of what the vision is, include in there what you are capable of doing, and what you are seeking.


but who uncucks the mods?

Your IQ is on the left side of the bell curve if you support these buffoons

Just because you’re wanting to submit yourself to fascism’s lie doesn’t mean the rest of us do. Learn some independence and some concern for civilization. Didn’t the left prove in recent years that it’s more joyous not to be narcissistic?

As a "big picture" guy with limited technical ability but a lot of ideas for games, I want to say that one of the best ways to influence a population politically is to avoid making any overt political statements in your medium of choice at all. People are getting really sick and tired of all of the degenerate shit being pumped out non-stop by (((Hollywood))), (((Netflix))), and (((major video game developers))) and are hungry for novel, superb gameplay and amazing art design without a political statement. The great thing is that for most lefties, purposefully constructing a game without an overt leftist agenda IS a political statement. It might be hard to picture, but if an American triple-A studio put out a game like Dark Souls, you'd be surprised at how many lefties would immediately begin blogposting about the games inherent white supremacist agenda simply because of its lack of PoC/WoC/LGBTBBQ characters, or the like.

I only say this because I'm concerned that the games currently coming from the modern red-pilled developers are exclusively made for people who are already supremely red-pilled. While I think that these developers have their hearts in the right place, it should be noticed that one of the reasons the left has been so successful in co-opting the modern gaming scene is because they started off by infiltrating studios that were already producing largely apolitical and well regarded games, then slowly subverting the titles with over a decade of relatively innocuous "liberalism" before the onslaught of outright leftist themes. This is a common activity for the Communists, who separate a "frontage" or facade of their intended activities which is intended to play upon the emotions of the masses, while simultaneously agreeing to a "program" of legitimate desired outcome behind closed doors. A similar approach should be used by the right, in which mostly innocuous content is very slowly introduced to games which are mostly apolitical, but resolutely gripped by people who are unabashedly red-pilled. This way the individuals who hold the reins of the development can begin to ramp up the message of the games as they increase their dedicated player base. Understand that a fatal flaw of the lefties in media control is that they've overplayed their hand, their "program" is basically known to anybody with a eyes in their skull (and a brain in their head), and so people are getting tired of watered-down content hollowed out for an extra dose of lefty-POZ every time a new game is released in the West. We shouldn't make that mistake.

Just to ask, what exactly was your idea for a mecha game that supported traditional gender roles? I'm just not sure how to mesh those two things together with regards to gameplay.

Make a Doom wad.

Well thats why the games like angry goy and block lives matter were mostly good for a chuckle and little else.

The concept was that x-military began a program to pairbond pilots, the men controlled the armors while the women provided support. The idea was like a woman operating a telecommunications switch board, only the information was related to command and control, and the men were essentially lone tank operators, only its a mech.

The plan was that early on an operator loses her cocky pilot and is stranded in a radio deadzone, she detaches from her pilot's mech and attempts an escape. Despite that she is designated with non-combat coloring she is assaulted on the way to a radio zone and attempts an evac, a pilot arrives, has her link with his mech and then uploads a virus to her that shuts down her pod, she is taken to a facility and interrogated, with the aim being to understand their communications structure, and break it down; its worth noting these bbegs use ai operators, not human. Her pilot is picked up by evac and survives, but when he learns about his operator he breaks out of the hospital and goes after her.

The initial stage which was meant to introduce the controls features the operator making things much easier, she calls in support, gives battlezone information on a map in the HUD, and you even take down a ship with her, however after losing the pilot (or so she thinks) you will retain this information as the operator, but cannot perform combat roles, and the deadzone prevents air support. When you switch to the pilot, you have no more air support, no map, nothing.
After the operator is rescued i figured some anime shit was appropriate so I wrote it out that the bay where her pod is being inspected is destroyed, but she still manages to provide assistance to her pilot in the final duel, where the bbeg says something cringe like "but how??? you dont have an operations pod!!!"
So power->power lost->trials->reunite with powers->more powerful than ever having learned from your trials

It was basically just me wanting to pay tribute to the game cybernator and the old soap opera gundams.
I estimated the prepared content to last between 1 and 2 hours, which I think is ideal, a problem ive always had with JRPGs (and now even many western rpgs) is the filler content, I think my summation there gives you the bulk of information and lets you know the notes I want to hit, Id not planned the game to be much different, the idea being that you are less familiarizing yourself with characters and their relationships, and more with the concepts behind them.

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