Video game thread

Naval units were a mistake
Amphibious capabilities were not.

I'd agree with both, I just meant that the gameplay largely revolves around a stale meta of rushing the cheapest infantry that will still do the job in and then dropping your choice or artillery/air support whoever decided to give planes unlimited ammo and repairs while every other unit has a cap on both is a retard on the enemy's equivalent to the point that actually engaging in combat or trying to control parts of the map you didn't get early on is pointless (it just opens you up to more death). The occasional meme-unit from a given faction sometimes mixes it up but really it's just samey non-gameplay.
To be fair that's mostly because the average player is an idiot and only plays the shit-tier Destruction mode instead of the superior Economy mode. Conquest is a bit better but most of the time it's entirely decided by who comes off best in the opening few minutes. It's the same flaw Company of Heroes 1 had where Annihilation was shit-tier but more popular than the actually worth playing Victory Point mode.

The whole resupply thing about planes was supposed to be balanced out by their vulnerability and their price. Even a shit tier AT plane costs more than a good artillery piece, yet it can be shot down by some 10pts Strela infantry if used imprperly, while a very long range artillery piece (90pts) can stay near your FOB and be safe from any attacks as long as you relocate it.
Planes are a glass cannons, but the problem is that they really aren't. 99% it takes more than one hit for a plane to go down, which is retarded. Do you know how thin the outer hull of a plane is? They take 2mm thick Aluminium plates and dump them into acid to thin them even more, down to 1.5 to 1mm. Shit is fucked up. A plane can get utterly reked by just a 9mm round entering a vital component. There is a reason why the Soviets lost so many ARMOURED Mil Mi 24s to fucking MANPADS in Afghanistan.
Recon is also done badly. For some reason a 10 man Spetznaz group can run through the forest at 30km/h (which is basically a full sprint) indefinetly and be more stealthy than a five man team of Mot. Schützen sitting completely still for the past ten minutes in the forest? Have these fags ever been in the military? Any unit can be camouflaged, all it takes is training. Infantry sitting in ditches, craters or foxholes (which can be dug rather swiftly using entrenching tools) is basically invisible at range, unless electronic recon is used, yet a tank with thermal sights has "poor" optics? WHAT?!

R.U.S.E. was a better game.

It didn't

Sounds like somebody could never afford the actual top-of-the-line shooters. I guess they never shipped anything good to you.

So Heliborne is a pretty fun game. The detail put into the helicopter models is pretty autistic (putting the gimballed miniguns on a huey adds the little targeting binoculars to the cockpit, some load outs change the model number of the helicopter, adding countermeasures puts flare launchers and IR dazzlers onto the helicopter's model) but there's still some pretty serious netcoding issues in PVP that need to be worked out. (you can absolutely wail on a helicopter's model, but its actually not where it is on the server, so you are actually dealing no damage and missing completely on the targeted player's screen, ATGM kills are sometimes chalked up as the target player crashing by the server) The PVE is fun. You can fly hinds and hips through Afghanistan and get murdered by 20 CIA niggers with stingers on every hilltop or get killed by a lucky RPG shot while trying to land in a hot LZ in Nam.

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Things like that are what make me think they either haven't playtested their own game or just don't care.

Yes, R.U.S.E. is just about as far as you can go in the Macro > Micro direction without reaching dumb-down levels of shit.

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That's the thing though. Modern day nation vs. nation combat relies just as heavily on strategy as on tactics. To properly simulate one requires the other, or you end up with something like Red Orchestra 2 where everyone high level MG gunner has an MG42, even though those were pretty rare throughout the war, or en HoI4, where you can have an army of hundreds of millions without having to feed them anything but ammo and fuel.
This is why the whole Total War series is so popular. You can manage an entire empire down to the buildings constructed in a city, and manage an army down to the level of individual hero units.
I agree that it's not perfect, and that we will never reach perfection, but there has to be a middle ground.
Never played R.U.S.E. though. Will give it a try. Any suggestion which iteration is best?