AoE is complicated because of micromanagement hell, not because of the tech trees. Tech development is, in fact, the most "grand strategy" or macro part of AoE, and its just the autistic unit management that is excessively complicated for no good reason other than Koreans loving clicking like they were having a seizure.
0 A.D. general
I had a very bad experience with Minetest. It had everything to be a better Minecraft, it performed a lot better in my machine. But the default is just too plain, and to install mods is a headache. They also lose compatibility on each Minetest release.
I remember playing this game two years ago in Ubuntu primarily, and I was bad at it. I wondered what the opponent was doing to make themselves so good so I started a game and drew the camera over to their side, fog removed. What I saw was that they produced double the people I did, as in, in the time it took me to produce one person, they produced two at the same time, and there wasn't even an option to do that for me. This was also in easy mode, and was one of the things that made me quit playing -- because it was just so flat out skewed.
You can summon people from different facilities, you dumb faggot.
If maybe you spent ~10 minutes reading the manual, you would have known.
Any tutorials? I read the manual, but it didn't do much.
I bet it needs 8-core processor, 16 gigs of RAM and OpenGL 4.0 supporting graphics card to play.
I've played on it on an old lga775 quad cpu with the cheapest GT218 that can exist.
Fuck off.
Back in 2006 a commonly sold PC had a 2-core CPU and 1 GB of RAM. By doubling these figures every two years we should be at 128-core CPUs and 64 GB of RAM, so 8-core CPU and 16 GB of RAM looks rather conservative compared to that.
What kind of creature is that?
btw the looks of it make it very clear that "eyes" are nothing but just biocameras
Too lazy to fix that error it on my gentoo desktop.
Freeciv crashes every time I do a move.
What do I d'o?