Krita to depreciate Mac support

Connections running at the speed of light would be acceptable latencies, really. But wires don't work at the speed of light, and you are not the only one using the network and it has to be shared between all clients of your ISP, and your connection is jumping between who knows how many routers that generally process packets blazingly fast but not instantly, and if your destination is at another country it will have to travel through the backbone alongside other thousand guys like you, and that wire has to be shared, as thicc as it may be.

So you don't really need to bend the laws of physics for an acceptable experience, but we are several decades, if not centuries, away from having hardware or connections so direct this does not matter. And even then we will probably know better than use that hardware for vidya streaming because local will always be faster.

The same issues of copy protection still apply. The only difference is that the draconian DRM is pressed to a disc instead of a download. Hell, the most notorious DRM was actually used on physical games. Not to mention, no-disc cracks were very popular even among legitimate owners of physical software.

Remember Spore, from a decade ago? That shipped on physical media, yet it only allowed 4 installs from a product key. Ironically, the digital releases are less pozzed by copy-protection.
Legality has never been an issue when it comes to getting your software to run how you want.

Just over the edge of bearable maybe- but the latency from the peripherals, hardware, and monitor adds up. I'll have to admit, not as bad as I thoughtbetter than several seconds- but still enough to impede the experience for a majority of people.

It's weird that I simply disagreed with the idea of desktops in the insanely short amount of time some anons here are claiming and it's resulted in this clusterfuck. I just think we are going to have decent hardware for waaaaay longer than just 5 or 10 years.

Did you write the software?

Hey, having the source available is always the best way- but that hasn't stopped anyone from hacking proprietary software to impressive results before.
Not really my point.

Whether it's your point or not is irrelevant.

Considering these business go balls to the wall with their shitty cloud gaming, we would likely have datacenters near us, in our country or the nearest hippest, most first world country to us (so Germany for Europe, California in the US, etc), so latency would be much inferior to 50ms, which are current ping speeds with people inside your country. All in all very acceptable speeds, if fighting game players (read: pickiest fucks in the gaming sphere) can accept 2 frame delays in their games via GGPO and not complain about it.

However, we are just talking about latencies. The server will have to process your input, and then send you back a high resolution image of the following frame. This won't be done instantly, and you will need a high bandwidth on top of your extremely low latency if you want it to render quickly. For every single player playing at the same time. That just won't work without sci-fi hardware because it is unlikely, not to say downright impossible, that these companies manage to single handedly optimize shit to be processed at 100% the speed of light. So we would be talking about, what, 200ms ping at the very least? Now imagine they are Onlive style, and that game still has to connect to other servers. Ping times over 90ms are basically considered unplayable by most gamers, so go figure.

Apple has decided to kill itself by getting rid of OpenGL. Their support was never good but do they seriously expect people to support Metal?
This guy could fix these stupid problems and they are stupid because all this software runs on the same hardware.

KRITA LEWDS

Apparently not enough.
disgusting