Linux Alternative General #2

BTRFS masterrace!

Hey, this is kinda interesting. I always ignored it because "Haiku" sounds like something I'd confuse with "Elementary OS"

Looks like it works fine on the low-end Pi boards. Maybe you can convince someone to just give you theirs that's just sitting in a drawer. Or give them like $5 for it.
riscosopen.org/content/downloads/raspberry-pi

It already happened though. Matt Dillon forked from FreeBSD, and Theo forked from NetBSD. And it's a lot easier to do with a small codebase. If NetBSD got a CoCk, it's guaranteed there would be a viable fork within the week.

Why bother with anything other than OpenBSD? There's nothing better in terms of security and software availability in all of these alternative OSes.

Because you might need 3D acceleration, or care about performance, or efficiency, or practical/certifiable rather than conceptual security. I love OpenBSD as a toy, but there is no way I could use it as a daily driver or on a production system.

Is it that bad for 3d?

No Nvidia support (which is the same as no 3D support if you care about performance or energy efficiency) and their X implementation strongly favors conceptual security over performance.

So if you're criminally inclined, that's a great OS otherwise unless you plan on coding a doom clone, you're boned, right?

Doom worked fine on my 486 running DOS and 4 megs RAM. Doom II needed 8 megs to run smoothly on some of the bigger maps (especially The Living End got choppy when I only had 4 megs). Descent, Heretic, and Hexen also worked flawlessly. Strife would have also, but I didn't know about it back then.
Quake 1 ran fine on my p120 in software mode, and not just at the lowest resolution either. I don't remember exactly which vid_mode I favored at the time, but it was somewhere right in the middle of 320x240 and 640x480.
The games that followed later sucked ass anyway, despite using that OpenGL shit. And I didn't play Duke3D back then, but apparently it ran fine on a 486DX2/66 with 16 megs RAM.
If all you care about is eye candy, then you need 3D accel. If you care about the gameplay and level design, you don't fucking need any of that lame shit. Especially given how fucking fast CPUs and memory are today compared to 1996. But even back then you could run Quake 1 playable at 1024x768 on a DEC ALpha 21164, if you happened to have one handy.

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